Rules and Regulations
Jun 14, 2013 17:35:02 GMT -6
Post by Quilavaflare on Jun 14, 2013 17:35:02 GMT -6
Here are the rules, confinements and everything you need to know about in this roleplay. A lot of rules are also just for guardians, so that they know how to work battles, but in reality if you are not a guardian you may not need to know all of the rules of battling. It may help you out a lot, though, knowing what is going on in the background, or, you may find that just trying it out first is the best option. Knowing the general rules is a must, however. Please also read everything below "Miscellaneous Information about the site and forum", as there is also some very important information there. Take these rules little bit by bit if you like. There's nothing in here that says you must read every single rule at once. Please take it at your own pace, and if you like, look at the tour first, it may make things a lot simpler.
1.No spamming. That includes out of character chat where you aren't supposed to, and multi-posting.
2.No flaming, trolling etc. Whatever else you might call it. Pretty much everything in this roleplay is pretty clear-cut, so there shouldn't be many arguements.
3.Follow the rules you find here. That would probably be the most important rule.
4.Do not start threads without a mod's permission! (Which is almost never.) The exceptions are battle threads. The thread will be deleted by a mod. This is a very important rule, as well. Well... They're all very important.
5.If you feel that your guardian is being unfair, or you are being cheated in some way, PM a mod. Do not rant about anything in discussion threads.
6.Keep profanity to a minimum. Sometimes we let a word fly, I know. But extreme words like the F-word is going too far, and so is every fifth word being a cuss word.
7.Never post in moderator only forums.
8.Never pretend to be a moderator or admin, or perform fraud of an admin or mod in any way.
9.Never talk about or discuss anything illegal, or inappropriate, like ROM's or obscene photos. This is never acceptable.
10.Multi-posts (Posting multiple times in a row without a post from another user in between.) are not necessary and should not be used with the exception of the rare candy shop and evolution threads.
11.Please do not share any out of site links that include inappropriate content, or sites that may give away computer-harming software. And you should never post advertisements of anything unless authorized first. Members please make sure you know where a link goes and that it is a trusted site before clicking on them.
12.Only one account per person, please. If we find out you have two accounts, the newest account will be deleted and the original account will be banned for a time depending on what you used the second account for. If you create a new account to avoid a current ban on your original account, we may have to give you an IP ban if necessary. (All accounts using that internet connection will be banned forever.) We are aware that sometimes there are multiple people using the same internet connection, so we may not necessarily use an IP address to find out if the same person has multiple accounts.
The consequences are usually as follows: Minor violation: Rules 1-2, 6, and 10 are minor violations. Warning level goes up one with each. Serious violations: Rules 3-5 and 7,12 are serious violations. Warning level goes up two with each one. The seriousness is determined by the mod, who will decide for how long you will be banned. Permanent bans are very possible, so don't push your luck. If a violation of rules 1-2 or 6 is committed three times, it is also considered to be a serious violation. Some things are extreme violations, which are violations that are completely immoral or illegal in some way, and they do not have to warned first before extreme action is taken against it. Examples would include excessive cyber bullying, sharing anything illegal over our forums, or anything that breaks rules 8-9 and 11. These will get you an instant ban and probably 9 warning levels. Moderator discretion may be used at any time, if necessary, including adding warning levels.
Warning levels: Warning levels are simply the the level of violations you committed. These tell how many and how serious the violations were. When your warning level goes up, you receive a PM from a moderator stating the reason, how much your warning level went up, and what your new level is. Your level will not go back down. Your warning level will also tell you what consequences you will earn by default, shown here:
1-2: Warning PM from mods.
3-7: Warning PM, and also a week's ban if necessary.
8-9: Warning PM, and also up to a year ban if necessary.
10: Permanent ban, unless otherwise instated by the admin, me, only.
Being banned: When you are banned, you cannot access the forum except as a guest. If you are sentenced to a ban that lasts longer than one day, you will be sent an email by a moderator, specifying why you were banned and a special ban code. This code is used in the banned members to moderators section of the forum, where you can use the code to identify yourself. If your ban was a day long or shorter, then you will have to wait until you can access your account again.
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The Backstory:
In a small town in the region of Kanto, a professor sat in his quaint little laboratory. His graying hair sat neatly forward, and his dark eyes reflected his thoughts. He sat back in a green cushioned chair, gazing out the large glass window that showed a beautiful, lush garden with Pokémon playing and lush vegetation growing everywhere. But his thoughts weren't on them.
"It makes no sense. When Pokémon hatch from an egg, they are almost always at their earliest stage. But if their parent Pokémon has already evolved, maybe several times, why are they not hatched at that same stage, then being able to evolve further, like any other sensible creature? Instead, they revert to their earliest stage and then evolve. It cannot be the same as a human baby and adult, for even unhealthy humans grow to a new shape in adulthood, where for Pokémon it is not necessary to change shape at all. Hmm…"
"Ka-koo-kekek." A small crablike creature scuttled up to the professor with a ringing video phone held in his pinschers.
"What? Oh, thank you Krabby." He praised it as he picked up the receiver. "Hello?"
"Professor Oak!" A young lady with purple hair was on screen. Despite the urgency in her voice, her eyes looked calm.
"Professor Ivy? What is it?"
"We are in trouble, Professor! The legendary Pokémon, Mew's clone has-" Professor Ivy was cut off as static covered the screen.
"-I-"she managed to say before the static rudely interrupted again.
"It's no use. The signal's being blocked. Come on, we must hurry to the Orange islands and find Professor Ivy." Professor Oak said as Krabby faithfully returned to its pokeball with a ping.
The professor quickly drew on his white lab coat and hurried out the door, unchaining his bike and hopping on. Since Gary's little sister had left on her own Pokémon journey, the only two human residents left in Pallet town were himself and Mrs. Ketchum, whom he wanted to warn.
Bang! Bang! Bang! Mrs. Ketchum had just finished tending to her indoor plants when she heard a knock on the door. Stopping to hang up her apron, she found her way to the door just as Mr. Mime was opening it.
"Oh, Professor Oak! Is something wrong?"
"Yes, indeed there is. Something is happening on the orange islands, and I'm going to find Professor Ivy. Make sure you stay indoors."
"I'm coming too," Mrs. Ketchum insisted. "It's probably Ash again."
1 hour later, Valencia of the Orange Islands.
The helicopter landed with a slight jolt on top of the lab.
"We're all clear," the pilot said, flicking some lit switches down. The blades of the chopper were slowing, but Professor Oak and Mrs. Ketchum wasted no time. He slid open the door and Mrs. Ketchum hopped down carefully. The professor was following when out of the dark and stormy clouds an object hurtled toward the earth, a giant invisible blade left a purple slice in the gloomy sky. It sounded like a supersonic jet, and a deafening boom followed afterward. The professor fell onto the cement, and with a creak and groan, the helicopter tipped toward them. Mrs. Ketchum pulled the professor out of the way just in time as it crashed on the roof. The pilot scrambled his way out of the side of the helicopter, now facing the sky and threw the door off.
"What in the name of Arceus almighty was that?!" He shouted, flabbergasted.
"Let's get in the lab, immediately!" The professor said. When they reached the bottom of the flight of stairs, they found Professor Ivy and her assistants evacuating the building. She didn't seem entirely surprised to find them here.
"The farthest place from here I can think of is the Unova region, and I think we need to get there soon, very soon." Professor Ivy reminded the group as a low rumbling noise emanated from the building, which was now starting to crumble and cave in on them.
Travelling by boat since their chopper was out of commission; the crew arrived a day later in Virbank city, a port town on the southwest side of Unova. Meeting Professor Juniper there, they soon got to Nuvema town, where Professor Juniper's lab was located. Everyone quickly recuperated while they discussed their plans.
"So, tell us from the beginning, Ivy. What exactly is going on here?" Professor Juniper asked kindly.
"It was only two days ago," Ivy started slowly. "I was investigating a strange stone that had crash-landed in the forest not far from lab."
"Crash landed? Like, from the sky? What did it look like?" Juniper asked her.
"Yes, it was… sort of round, and had this swirling pattern on it. It was purple, too. So, I heard this strange noise. For whatever reason, I looked up, and it was there…" she trailed off.
"What was there?" Mrs. Ketchum asked, obviously lost.
"I believe you mean to say you met Mew's clone, Mewtwo?" Professor Oak confirmed.
"Yes, and it just whisked away the stone that I was investigating and flew away. I can't understand why, but immediately afterward these attacks started coming. I've only heard Kanto reports though."
"So, you think these disturbances are from Mewtwo?" Juniper asked.
"'Disturbances' is hardly the correct term," Professor Oak chuckled. "But even so, that wouldn't make sense; I thought that there had been reports of Mewtwo happily flying around with Mew itself?"
"That is true," Juniper said, sure of herself. "I don't think it's Mewtwo causing all the trouble though."
"But how do you know? I don't see any other place they could have come from." Ivy asked curiously.
"The stone you described. It sounds an awful lot like the stones that the legendary Pokémon Reshiram and Zekrom were risen from! Mewtwo must have revived it somehow, maybe not knowing that this would happen. Then this new Pokémon… It must be the one causing trouble."
The gathered looked around at each other. Whether Juniper's theory was true was yet to be determined, but in either case, they couldn't return to Kanto.
In months to come, new was spread across the world of this mysterious new Pokémon. As the attacks continued, Kanto, and even Johto were evacuated. The risk was too high. The professors from Kanto, Johto, Hoenn, Sinnoh and Unova all gathered together in Unova, to create a new organization called P.O.K.E. The Professor's Organization of Kanto Exodus. They created a sanctuary in Aspertia city, where they recruited people who wanted to become trainers; in the hopes they would find the ones who could do it… The trainers who could tame…
Mewthree.
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Objective:
Your mission is set, and now you're ready to go. You'll need to travel across the pokemon world to the kanto region, collecting badges, and taking challenges along the way to become stronger as a pokemon trainer and becoming closer to your pokemon, so you can help save the kanto region from the clutches of destruction!
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Guardians:
Guardians are the heart of the roleplay. A guardian's job is to follow a trainer along on their journey for a short time, (It is only required that guardians stay with their trainers for one route, but if both trainer and guardian agree, they can stay for as long as they like.)and be the umpire of sorts for all of their battles. Get out your calculators! (if nothing else, you can always use this one, or the pre-installed one on your home computer.) Being a guardian doesn't mean you have to be only a guardian. In fact, it's quite possible for a guardian to double as a trainer, and take guardian jobs. Guardians are payed in experience or rare items, so it's actually a really good idea! If you're looking for a guardian, use the guardian search thread to find a partner, and if you want, it might be a good idea to have your guardian as the person you are being guardian for. If you're looking for guardian jobs, you go to the guardian search thread and accept someone who is searching for a guardian. Guardians may take as many jobs as they want, but they must remain active in all of them. Remember, guardians must have over four badges in order to play guardian for someone who has over four badges. While those under must also have guardians who are under four badges. You must also be in the same region. If you're interested in how to work a guardian job, be sure to stop by the guardian school.
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Traveling:
In order to move from city to city, trainers have to take paths, or in the Pokemon world, also known as routes. As a note, in this roleplay the first location for every trainer is Aspertia city. You will find that all of the location threads have a directory in the description, telling you where you should go next or where you should be coming from. So, let's go over how typically you would take a route in this roleplay. First, everyone needs a partner, so you'll need to find a guardian to travel along with. You'll need them for a lot of things, so make sure you always tell where you are going in your posts, so your guardian can follow you. When you are ready to leave a city, you post what route you are going to from there under the city's thread.(It must be an adjoining route, and you may return to the route before that city, but you must return to that city when you are finished with that route.) When your guardian posts a reply saying who they are guardian for and that they are ready to leave as well, you then move onto the thread where the route is. Curious where you are in the Pokemon world? Use this handy tool from serebii.net! www.serebii.net/pokearth/ (Caves, shrines, mansions, ruins, mountains, certain towers, large bodies of water, factories and underground passages are considered routes in this roleplay. Where islands with civilizations, like cinnabar, are cities. ) On occasion, when two routes are directly connected to each other without a civilization in between, there will be a camp at the end of the first route. You can heal Pokemon and use your PC, but nothing else takes place at camps. There are threads for camps just as there would be cities.
After you arrive at the thread, you'll read a summary of everything you need to know about that location. On routes, you get three chances to encounter wild Pokemon, and one two-on-two trainer battle. All of these are optional. All Pokemon that are damaged in a battle start at full health for the rest of the route, unless they completely faint, in which case they cannot be used until healed. The only exception is your trainer battle, when all Pokemon start at full health. (They will go back to being KO'd if they were before the battle started, and if they are KO'd during the battle, then they will revert to normal.)
You start off with wild Pokemon, so if you want to search for a wild Pokemon, you will need to say so. But don't be afraid to add in other little details and such, like what your trainer is doing, little things that happen to them, etc. (This also makes things a little more interesting, so if guardians want to join in, feel free to do that also while you are doing a battle!) Make sure you tell where you are searching, such as water or grass. If you do not, you will just end up searching the main medium of that route. Grass or water usually. In the end, your guardian replies to you with a Pokemon name between the ones that can be found on the route. The guardian determines which ones are found by using the in-game dice. See more about the in-game dice below in the miscellaneous section. Then follow the battling rules found in the following section to battle that Pokemon. You can search for a Pokemon up to three times, whether you capture them or defeat them. Or, you can choose to do 1, 2, or no battles. It's your choice, but you can't back out of a battle if you choose to search for a Pokemon. After you are finished with wild battles, you can have a trainer battle with another trainer who is within the same route as you. These are real other people who happen to be on the same route, so you'll need to prepare a battle with someone. If there is no one else on the route, you can go to GTS and request a two on two singles battle. In this case, if you link the battle back to the route and the flip, you can earn Exp for this battle like you normally would. If you choose to skip this battle, make sure you inform your guardian you are done on this route. To set up a battle with someone else, you'll need to go to the battle search thread, or you can arrange one with someone you already know without the thread. The guardian of the person who made the challenge must be the temporary referee over that battle. Battles are then held on separate threads created by the host guardian. Please make sure these are made under the battle section of the forum, as you can get small infractions for this. After the trainer battle, make sure you post in the route's thread that you are done in that route, unless you are going to a legendary battle, which are specified on a route's summary.
Deciding wild Pokemon: If you're a guardian, this is how you generate and control wild Pokemon. First, set the dice range from one to the maximum number of different Pokemon species on that route available. The number you get decides what Pokemon you will use, as each number has a corresponding Pokemon. Use the same method to decide what move a wild Pokemon will use in battle.
Route skipping? Ok, so you're probably wondering why you can't just skip through the entire game without doing a thing, since you can just skip battles. Well, that's not entirely true, and even if it was, would you really want to? There are several places in the game where you may be required to have certain badges, or be required to battle someone in order to continue. If you're Pokemon aren't strong enough to take the challenger or the gym leader on, you'll be stuck either doing the same route over and over again to strengthen your Pokemon, or have to take guardian jobs until you have enough experience. So, yes, it's recommended that you just have a steady pace of growth at the least.
Using items on routes: During routes, you can use items in between battles to heal your Pokemon or do other things. Please make sure to do this before you start a new battle, if you are going to use one. Only some items will work while not in battle.
Giving held items: While at a civilization, including camps, you may give any of your Pokemon one item each at the max as a held item. You may give them any item in your inventory. Please state so if you are going to do this.
Receiving items: At certain points in the roleplay, you may purchase or receive items for free. When this happens, please post "Receiving [#] [Items] for [Price]." So that the guardian can record what you have picked up. Most items you pick up on routes cannot be gotten again if you revisit the route. If you visit a Pokemart or something similar, you may buy as many of an item as you like, however many times you like, as long as you have enough P$ to do so.
Player's Choice moments: On some routes you may be required to make a decision about where to go, what to do, or what battle to choose. If these moments come up, you just simply need to tell your guardian, and you will move on according to your choice.
Free roleplay moments: There are some moments in the roleplay where you will be able to roleplay normally on that particular thread rather than abide to the ordinary rules. These are called free roleplay moments and are mentioned specifically on the thread. When this happens, you may roleplay like is typically done. Normal roleplaying is where you make up a story about what happens to your character without controlling other people's characters or excessively controlling the environment. Usually you cannont gain Pokemon, money, or experience in these situations. See the tutoring school thread for more info.
Switching regions: After some time, your character might come to be finished in one region. When, this happens, you have several options. You may,
A). Keep your current team with evolutions, but revert back to trainer level 1. Be careful which Pokemon you choose, because since the Pokemon keep their current evolution, they cannot use attacks from their previous evolutions until they have reached the appropriate levels. If your Pokemon knows attacks that are higher than lv.1 attacks, they must forget them and learn only lv.1 attacks.
B.) Pull pokemon from your PC to use at trainer lv.1
C.) Leave as many empty slots in your roster as you like, (You must have at least one Pokemon, though.) and capture new Pokemon to use in the next region.
You may also do any combination of these three. Note: If you have Pokemon in your PC and empty slots in your roster, you may pull Pokemon from your PC and keep them in your roster. You may only do this when at a town, city, or camp.
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Battling:
Battles in this RP work in a similar fashion to the Pokemon mainseries games, but it is more direct to make it easier on everyone. To win any battle, you
Wild battles: After you have encountered a wild Pokemon, you must first choose the Pokemon you will use. Then you have several options that you may also perform on the same turn as you choose a Pokemon. You can use any items you have to help out your Pokemon or capture the opposing Pokemon, and you can attack by ordering your Pokemon an attack. If you use an item, the described effect occurs, and this counts as your turn. If it is a one-use item, make sure you delete it off of your items list in stats. If you are using a Pokeball, the Pokemon must be lowered to 1/4 of its total health, or you will not have any chance of capturing it. Once it is under 1/4 of its health, throwing a Pokeball gives you a chance of one 1/3 to capture the Pokemon. If you fail, the battle will continue as normal. If you succeed, you can give the Pokemon a nickname and decide to keep it or save it in your PC. You may also choose to switch Pokemon mid battle. You may KO a wild Pokemon and then use a Pokeball on it, but if the capture fails you must leave the Pokemon and you do not get another chance. Guardians, if the wild Pokemon's health is below 1/4, then you may allow your trainer to use any Pokeball. Set the dice to one through three, and if it rolls a one, then the capture was successful, otherwise it fails.
Trainer battles: Trainer battles are conducted in the same way as wild battles except that you cannot use bag items, and you cannot capture the opposing trainer's Pokemon. You will also not gain experience points, except in route battles. During trainer battles, the trainer who accepted the challenge gets to choose their first Pokemon first (Trainer 2), and then the trainer who made the challenge chooses their Pokemon (Trainer 1). Trainer 2 then makes their first order, and then the battle continues in the same way. More info later in the rules.
How to use attacks: To attack, simply tell your Pokemon what attack you want it to use from your selection of four. In trainer battles, you must know whether you are trainer 1 or 2. If you are trainer 2, then you will be the first to order. If you are trainer 1, then you must wait for trainer 2 to order before posting your orders, then you take your move. Then, wait for your guardian to reply to you. They will give a short story or explanation of what is happening in the battle, and they will also tell you the health of both Pokemon and their PP (Energy, or times left you can use that move.) for their moves. The damage of moves do depend on a few things.
How damage is calculated:
1.) Take the exact number of the power of that attack (the numbers used in the video-game, or found in our Pokedex).
2.) If the Pokemon has a type advantage (For more info on that, check here, or our Pokedex.) add thirty to that number, and if they have a type disadvantage, subtract thirty from that number. (Attacks themselves do not have types, but instead the Pokemon attacking will be counted for the type matchups.) In this game, there is no such thing as immunities, so an electric type can attack a ground type here. However, you should subtract/add 40 rather than 30 for these attacks. You can poison steel types and and you may use Thunder Wave on ground types without downfall. Flying types will still not take damage from Spikes, however they can be poisoned by Poison Spikes. Attacks that normally do damage 30 or below will do normal damage, and are not affected by type advantages/disadvantages.
3.) Calculate for the individual categories of each Pokemon, which you can find out in the Pokedex. Defense reduces elemental Pokemon's attack powers by 10. Strength does an extra 10 damage to defense Pokemon. Thereby canceling out defensive powers. Elementals do an extra 10 damage to strength Pokemon, and do 10 less damage to defense Pokemon. So basically, strengths do neutral damage to everything, elementals do extra to strengths and less to defenses, defenses are damaged less by elementals and are neutral to strengths. This might be the hardest part, but it makes a lot more sense after you get used to it. If the attack normally only does 10 damage or less, then it is not affected by categories.
4.) Then, stat changes are added on. Stat changes can affect several things. There are attacks that can increase attack, defense, special defense, special attack, and speed. These attacks always work, but a Pokemon can only have one stat change at a time, so the newest one always erases the older one, and the stat change will stay in play until canceled out. Raising speed means that you will get to move two turns in a row on your next turn, but then the opposing team gets two turns after that. Lowering the opposing Pokemon's speed has the same effect. Sp. defense changes how you take damage from Elementals for the remainder of the battle. (minus 10 damage if your sp.defense is raised, or plus 10 damage if your special defense is lowered.) Defense changes how you take damage from strengths.(Works the same as Sp.defense, only it works against strengths.) Attack changes how much damage strengths do.(10 damage to the opponent if you are a strength with raised attack. -10 damage to the opponent if you are a strength with lowered attack.) Sp. attack changes how much elementals can give. (Works the same as strength, only for elementals ) So you might have noticed, defenses can't really either raise or lower their attack, so depending on your style that might be helpful. In some cases, attacks cause two stat changes. In this case, the trainer should choose which stat should be affected. In yet other cases, there are moves that allow Pokemon to make two levels of the stat change at once, such as acid armor. These work in the same way, but change the number added/subtracted to 20 rather than 10. Double speed boosts have no extra effect. If the attack normally does 10 damage or less, then it is not affected by stat changes.
5.) Finally, you must subtract it from the total HP of the effected Pokemon. Lv.1 Pokemon start with 100 HP, but every time they gain a new level, their total HP goes up by 20.
Lv.1 Pokemon: 100 HP
Lv.2 Pokemon: 120 HP
Lv.3 Pokemon: 140 HP
Lv.4 Pokemon: 160 HP
Lv.5 Pokemon: 180 HP
Lv.6 Pokemon: 200 HP
Their are also special conditions, that all have different effects on the opponent's Pokemon. Certain attacks inflict them. Attacks that are solely to inflict status conditions have a 100% chance of inflicting the condition. Attacks that do damage as well as give status conditions give them only 1/3 of the time. (Set the dice range to 1-3, where one successfully inflicts the condition.) Here are the descriptions of status conditions:
Poison: The Pokemon that has poison takes an extra 10 damage every time the poisoned Pokemon's team finishes a turn. This can be healed or prevented mid-battle with certain items and moves, but will otherwise go away when a battle ends. Will stay with the Pokemon for the duration of the battle, even if switched out, except if it is healed. A Pokemon cannot be damaged by the condition if they are not currently an active Pokemon.
Badly Poisoned: This has the same effect as Poison, only it causes 20 damage every time.
Burn: The Pokemon that has burn takes an extra 10 damage every time the other team takes a turn. This also lowers the opponents attack by one level, and other stat changes do not effect. For example, if a Pokemon is burned and raises their Sp.Def. than both changes will take effect. This can be healed or prevented mid-battle with certain items and moves, but will otherwise go away when a battle ends. Will stay with the Pokemon for the duration of the battle, even if switched out, except if it is healed. The Pokemon cannot take damage from the condition if they are not currently an active Pokemon.
Freeze: The Pokemon is unable to attack its next turn, but it can still use items and certain moves. This goes away after one turn, but certain items and moves can help prevent it or cure it. If it is switched out on that one turn, then the next turn it is out, it will still be frozen for one turn.
Paralysis: The Pokemon has a 1/3 chance of not being able to attack if it attempts to (set the dice range to 1-3, one equals not being able to attack), but it can still use items. This does not go away, but certain items and moves can help prevent it or cure it. Will stay with the Pokemon for the duration of the battle, even if switched out, except if it is healed.
Sleep: The Pokemon is unable to attack its next two turns, but it can still use items and certain moves. This goes away after two turns, but certain items and moves can heal it or prevent it mid-battle. If the Pokemon is switched out, then the next turn it is out, it will still be asleep for the remainder of that turn.
Attract: The Pokemon is attracted to one Pokemon for the remainder of the battle. This lowers all of the attracted Pokemon's attack damages by ten to the Pokemon that inflicted attract. So, if you're Dewott is attracted by the opponent's Purrloin, then all of Dewott's attacks go down by ten when it attacks that specific Purrloin, but it will still attack normally when it hits any other Pokemon. The Pokemon that uses attract must be the opposite gender of the Pokemon being attracted, otherwise it fails. This goes away at the end of a battle or can be healed or prevented mid-battle with certain items or moves. Will stay with the Pokemon for the duration of the battle, even if switched out, except if it is healed.
Confused: The Pokemon that is confused acts as it normally would, but it only has 1/3 (set the dice range to 1-3, 1 means the attack was unsuccessful)of a chance to attack. If the Pokemon does not successfully attack, they will trip and cause 20 damage to themselves. This can be healed or prevented mid-battle by certain items and moves, but will go away automatically after three turns. If the Pokemon is switched out then the Pokemon will also be cured of the Confused condition.
Cursed: Curse is a special attack. If a ghost type uses the attack curse, they do 1/4 of their total HP in damage to themselves and put a curse on the opponent. This causes the cursed Pokemon to take 20 damage every time the other team takes a turn. This cannot be healed, but will go away after a battle is over. (Pokemon other than ghost types that use curse will gain stat raises.) The Pokemon cannot be damaged by the condition if it is not currently an active Pokemon.
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The PP of a move: The PP (Power Points) or number of times you can use an attack, will vary depending on the move. In exchange for almost perfect accuracy of every move, the PP of every move in this roleplay is lower than normal. See individual attacks for PP possible.
KO'ing a Pokemon: When a Pokemon is KO'd, and that trainer still has more Pokemon left, then they must immediately recall the Pokemon upon KO and then switch to a new one. The trainer may then take their normal turn. Note, this only happens if a Pokemon is recalled upon KO, not by switching normally. If a trainer switches out a Pokemon that is not KO'd, that will take up their turn. If the trainer has no more Pokemon left, well then the trainer who still has Pokemon left wins.
Tie breakers: There are hardly ever ties, but if both Pokemon happened to be KO'd at the same time, here's what to do to decide the winner.
If one of the Pokemon used a move that KO's the user, then that Pokemon loses. For example, if you use Explosion and both Pokemon faint, then the trainer who used Explosion loses the match. However, if both Pokemon are KO'd by something else that round, (let's say one Pokemon attacks another, but then is KO'd via Poison.) The Pokemon who was KO'd second will win the match. If both Pokemon are KO'd at the same time from something other than an attack, the Pokemon who inflicted the problem to the other Pokemon wins the match.
Deciding which actions go first: When a Pokemon attacks, which Pokemon attacks first is determined by who it is, and stat changes. In wild battles, the trainer's Pokemon always move first. In legendary battles, the wild legendary Pokemon always moves first. In trainer battles, the trainer who accepted the match in the search thread (also called the challenged, or to make it simple trainer 1.) will go first on the first round. However, on the second round the opposite trainer (the challenger, or to make it simple trainer 2.) will move first. The play will then continue to switch back and forth between each trainer when a new round starts. (Or in other words, the same order as orders are given to the Pokemon.) However, if a Pokemon has a speed stat boost, then that Pokemon will always move first until the change is removed, and the trainer who is supposed to go first that turn will then take their turn. For example, it is trainer 1's turn to go first, but trainer 2's Pokemon has a speed boost. Trainer 2's Pokemon will move first. In trainer battles, it is also required that the trainer who's turn it is to go first must make their post first before the other trainer, regardless of any other factors.
In battles with multiple Pokemon, the teams will move in the same order, except that within teams, the Pokemon on the left will move first. In these types of battles, Pokemon with speed boosts will still move first, but the rest of their team might not. So, if one of Trainer 1's Pokemon has a speed boost, but not the other, and it is Trainer 2's turn to move first, the Pokemon with the speed boost will move first, then the Trainer who's supposed to go first, and then Trainer 1's Pokemon that hasn't moved yet. If both Pokemon on a team have some sort of speed advantage, then they will move as they normally would among their team, differing how ever much is required for the number of Pokemon.
Some moves will also automatically go first. For example, the move quick attack is usually used before other attacks. If two moves are used that go first, use the normal rules to decide which of the attacks that moves first will move before the other.
When a Pokemon has a held item, it will either always be in effect or will be used by the Pokemon automatically if it activates at only certain points. Look at the item's description to see when it will activate.
When a trainer uses an item that a Pokemon is not holding, switches Pokemon or rotates their Pokemon, those actions will always be taken first, before any attacks, regardless of turn order. If two trainers perform one of the actions on the same turn, then normal turn order will take effect. So if Trainer 1 uses an item in a double battle, they will go first, even though it's Trainer 2's turn. If they both use an item, then Trainer 2 will move first any way, for example.
Switching Pokemon and Party orders: In the middle of battles, instead of attacking or using items, you may instead choose to switch one of your Pokemon for one of the Pokemon in your party. This will take up that Pokemon's entire turn. If a Pokemon is being switched, this action is always performed before the opposing Pokemon's turn, with the exception of the opponent switching Pokemon, the opponent using an item, and certain moves that attack switching Pokemon. If two trainers switch Pokemon at the same time, the order of the Pokemon switched is normal turn order. YOU MAY ONLY SWITCH OUT POKEMON IF YOU ARE ORDERING FIRST THAT ROUND!
Held items: If your Pokemon uses a held item during battle, it's effect will last during the entire battle or when activated. See each unique item for its uses. If a held item is only a one use item, it will return after the battle.
Double battle rules: Double battles hardly ever occur in normal game play, but if you want to do one in the Global Train Station, naturally, you'll want to know how. Double battles are the same as a normal single battle, with a few differences. In double battles, both trainers may have two active Pokemon at the same time. For each team, there is one Pokemon on the left side and one Pokemon on the right side. When calling out Pokemon, you must choose which side you want them to be on. A trainer orders both Pokemon in their turn, and if they are using an move, they must tell which Pokemon on the field they are using it on. When a trainer uses an item, it takes up their entire turn, so they may not use either Pokemon. Trainers must also tell which Pokemon they are using an item on if applicable. Switching out a Pokemon only takes up that Pokemon's turn however, so you may give the other Pokemon an order or switch them out as well. You may not switch out and use an item in the same turn.
If a Pokemon is KO'd and their is no Pokemon to replace it left in the team, then the trainer must continue the battle with only one Pokemon, while the other trainer may continue with two if they have them. When your last Pokemon is KO'd, you lose.
Triple battle rules: Triple battles are also hardly ever encountered in the main game, but are found in the Global Train Station. Triple battles should be handled like a double battle, with a few exceptions. As you might have guessed, each trainer in triple battles may have up to three active Pokemon at once. Each Pokemon takes one of three positions. Left side, center, and right side. In this type of battle though, the Pokemon on either side may not attack the opposite side on the opposing team. For example, your left side Pokemon cannot attack the Pokemon that is across from your right side Pokemon. The Pokemon on either side may use a move on the Pokemon across from them, the Pokemon on the opposing side's center, or any of their own active team members. Center Pokemon may use a move on any Pokemon on the field. In triple battles, you may opt to switch where two Pokemon stand in exchange for both Pokemon's turn. So you may switch your left and right sided Pokemon's spots, but then those Pokemon may not perform any other action that turn. You may only move a Pokemon if you are ordering first this round. This may seem trivial at first, but it can be a lifesaver if you predict the opponent is about to use a devastating attack on two of your Pokemon. If you use an item, none of your Pokemon get to do any other actions that turn. So you may you may not move Pokemon or switch out Pokemon on the same turn as using an item. When a Pokemon is KO'd in triple battles and the trainer has no more Pokemon left to replace it, then they must continue with the Pokemon they have left. Unlike double battles, in a triple battle your Pokemon stays in the same spot on the field if there are only one or two Pokemon. You can still order your Pokemon to move to one of the empty spots if you wish, but normal rules will still apply to this.
Horde battle rules: Horde battles plain never occur in normal game play. It's a Global Train Station special, and if you're ready to take on this challenging battle style, here's how. Horde battle is pretty much the off the wall, rule-bender battle type. There are a lot of things that apply to it from singles and other formats, but first let's just go over the what exactly it is. A horde battle is a battle where one trainer sends out five Pokemon at once, and then the second trainer comes out with one, stronger Pokemon. The object of the game is to knockout the single Pokemon whilst losing the least amount of your own Pokemon as possible. So, this will continue as a regular one on five battle until one side is completely KO'd. Remember, each Pokemon in the group of five gets a turn. If the single Pokemon is, as predictable, KO'd first, then the battle will continue into another section. In the second section, trainers switch positions. The trainer that previously had five Pokemon out sends out their last one, while the second trainer sends out their previously unused, five other Pokemon. After section two takes place, each trainer is awarded a score for every Pokemon they kept from being KO'd, including the Pokemon that fought against the five other Pokemon. In the event that both trainers' single Pokemon survived, a sudden death match occurs, where both single Pokemon have a single battle against each other. Both Pokemon involved in this battle must use the amount of HP remaining from their original battle. Winner of the sudden death match takes all.
Special rules for horde battles: Absolutely no switching allowed, except at the end of a section. A trainer may not use the same Pokemon in two different sections of the battle. The Pokemon that is used as the single Pokemon gets a standard 400 HP, and all Pokemon used in the horde group have a standard HP of 150, regardless of team levels. When in the horde group, Pokemon may not move places with one another. The single Pokemon may attack any horde group Pokemon, and any horde group Pokemon may attack the single Pokemon. Other than the ones stated here, normal triple battle rules should apply.
Rotation battle rules: Sorry, not happening any time soon.
About moves: There are tons of moves out there that all have many different effects. You can find all of the attack descriptions in the Movedex, however, a few moves have been completely banned from the roleplay due to the fact that they are too complicated or impossible to implement into the game.
Out of time matches and Guardians: If you are currently in a match with another Trainer and they have been gone for longer than two weeks without posting in the Hiatuses section, then you may choose to end the match early. You will win by default and get full rewards. If it is a route battle, you will not gain any exp, but you will gain all other benefits and may continue to finish the route. If you are a Trainer and your Guardian has not replied in at least two weeks, and they have not posted in the Hiatuses section, you may choose to apply for a new Guardian. Please inform your old Guardian if you do this.
Battle limits: You may choose to continue onto the next town, even if you have not finished your route trainer battle. However, you cannot take on a new trainer battle until the previous one is finished. In addition, you may not participate in more than three GTS battles. Guardians may take as many jobs and battles as they choose, however they must be able to be active in all of them.
Here is a simple example of how a single battle is conducted:
Chimchar's trainer is 1 and Purrloin's trainer is 2.
1 orders scratch.
2 orders scratch.
Guardian:
Purrloin: 100HP Chimchar: 100HP
Chimchar advances at Purrloin, and takes a swipe at purrloin with claws extended in a Scratch.
"Mrow!" Purrloin tumbles backwards, and then picks itself up.
Purrloin: 60HP left
Chimchar: Scratch 4/5 pp left
Purrloin is right back in the action though, and counter attacks, by swiping Chimchar across the belly with a Scratch attack before he can move away. Chimchar takes a step back, but seems to quickly recover. The two Pokemon are now face to face, with the same amount of HP still remaining.
Chimchar: 60HP
Purrloin: Scratch 4/5 pp left. Chimchar awaits his Trainer's orders.
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Experience:
Experience works in levels, based on how many pokemon you've KO'd and their levels. If a Pokemon KO's another, you will gain a certain number of EXP. points. Pokemon leveled higher than you give you 50 exp. pokemon leveled the same as you give you 30exp. and pokemon lower leveled than you will give 10exp. Every time your team gains 1000exp points, they gain one level, and the points revert to 0. You must go to the Rare Candy Shop in order for your level up to work. If you've gained enough experience to level up while during a route, you will not be able to get any more until you have checked in to the Rare candy shop. In Pokemon rainbow version, whenever one Pokemon KO's another, that Pokemon's team all gain the same exp. as it. So instead of individual levels, there is a team level, which describes the level of all of the Pokemon of that trainer.
Levels in this RP are not the same as the game either. Instead of having a max of 100 lv.s, you can only go up to level 6. Pokemon that can evolve a first time evolve when they turn level 3. If they can evolve a second time, they evolve when they turn lv. 6. (You may come to find that some Pokemon evolve into different Pokemon than they would normally. You also don't need to worry about using stones or other special methods to evolve Pokemon; they all evolve by leveling up. Refer to the pokedex thread if you have any questions about these things.) Attacks are also available by levels. There are six categories of attacks for every Pokemon, one of each level. Your Pokemon can use any attacks from it's current level, or any previous levels. If the Pokemon evolves though, they can still use the attacks from their previous evolutions. There's a catch, however. Every time your Pokemon levels up, you must choose four attacks from any of the attacks they did or could have learned below their level. You can officially evolve your Pokemon in the Huh?...You're Pokemon is evolving! thread. This also counts as a spot you can link to.
If you are wondering what attacks your Pokemon can use, check out the Pokedex entry for that Pokémon, otherwise, the categories of attack are divided by these in the real game, so you can use any official guides or Veekun.com to find out as well. If the level a Pokemon can learn a move at in the game is different from generation to generation, then use the newest generation's level. If the Pokemon can learn a move, but not in the newest generation, then your Pokemon is allowed to learn that move, and should use the levels from the newest generation that included the move. Keep in mind that Pokemon here can only use attacks naturally learned, to make it simpler.
Attacks that are learned from
lv1 to 17 in the game- Lv1 attacks here,
from lv.18 to lv. 34 in the game -lv. 2 attacks here,
lv.35 to lv.51 in the game- lv.3 attacks here,
lv.52 to lv.68 the game in - lv.4 attacks here,
lv.69 to lv.85 in the game- lv.5 attacks here,
lv.86 to lv.100 in the game- lv.6 attacks here.
Evolution: Pokemon evolve when you reach a certain Pokemon level. Pokemon that evolve only once will evolve when you reach trainer level 6. Pokemon that evolve twice will evolve the first time when they reach level 3, and then the second time when they reach level 6. When you are ready to evolve a Pokemon, be sure to check out the thread named Huh?... You're Pokemon is evolving! If your Pokemon has the option to evolve in to one of many forms, such as Eevee, you may choose wich form you want, rather than performing different actions to evolve them the way you want. When your Pokemon evolves, you'll need to mention into what for later records.
Pokemon formes: As you may have noticed, some Pokemon in the roleplay have multiple "formes/forms". Pokemon, even if they are the same Pokemon, have different stats and/or attacks in their other forms. If you happen to find one of these Pokemon in the wild, they will be in their original form, which is mentioned with a small asterik next to the dominant form below, and can also be found on the pokedex thread as well. If you get a hold of one of these Pokemon yourself, you will need to choose one form for it to stay in permanently. When you use Pokemon of this nature, you'll need to include their form in their name. For example, Darmanitan- Zen mode forme. But it's only really necessary when using it in your stats and such. Normal play does not require you to put that at every mention. Make sure you are familiar with the differences of the forms before choosing. When you first acquire the Pokemon, you will need to make the decision for later records.
Pokemon that have multiple formes: Genesect (Shock drive, Burn drive, Chill drive, Douse drive.) Meloetta (Aria, Piroutte), Keldeo (Ordinary, Resolute.) Kyurem (Black, White), Sawsbuck (Winter, Autumn, Spring, Summer.), Deerling (Winter, Autumn, Spring, Summer.). Deerling and Sawsbuck won't change stats based on form, only their looks. Darmanitan (Normal, Zen mode.) Arceus (Normal, Insect plate, Dread plate, Draco plate, Zap plate, Fist plate, Flame plate, Sky plate, Spooky plate, Meadow plate, Earth plate, Icicle plate, Toxic plate, Mind plate, Stone plate, Iron plate, Splash plate.), Shaymin (Land, Sky), Giratina (Altered, Origin), Rotom (Normal, Fan, Frost, Heat, Mow, Wash.), Shellos (East sea, West sea.), Burmy (Plant cloak, Sandy cloak, Trash cloak.), Wormadam (Plant cloak, Sandy cloak, Trash cloak.)
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Helpful links and places:
Here are a few links to sites and threads on the forum that will help you out on your adventure. Some you might just miss otherwise, so take a look!
In-game places:
The Professor's Lounge: The place to hang out with all your fellow trainers!
The Rainbow Forum Public Announcements: Come here often for all the latest news about our forum!
Special Episodes: Main roleplay going to slow for you? Come here to find extra games and roleplays!
The Lab: Sign up for our awesome roleplay here!
Stats Section: Keep all of your important records about your training here!
Tournaments Sector: Look for cool new battling tournaments here!
Pokedex: All the info on every Pokemon in the game, is on the side of the forum in a sidebar, or in this thread.
Huh?... You're Pokemon is Evolving!: The one and only place to officially evolve all of your Pokemon!
Rare Candy shop: Level up all of your Pokemon here!
The Tutoring School and General FAQ: Not sure about something? Want some tips? Got questions? You know where to go!
Who Are You Again? (Intro Section): Introduce yourselves to us here!
I'm leaving...: Come say your goodbyes if you are leaving.
Out of forum web-sites:
Serebii Pokedex: Plenty of accurate information about all Pokemon!
Serebii Pokearth: A handy-dandy descriptive map of the entire world of Pokemon!
Veekun: Another Pokedex; easier to navigate, but not accurate 100% of the time.
Pokemon Database A reliable and good looking pokedex site and Pokemon news site.
Pokemon Elite 2000 Get sprites that you can use in your stats here. You don't have to use these ones, but it is recommended.
Please remember that what applies in a normal Pokedex is usually for the mainseries Pokémon games, and so therefore does not necessarily represent the roleplay's own Pokémon. However, attack power is the same, so this might be helpful.
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Miscellaneous things about the forum and site:
Free site: Yes, this forum was created with a free server, and is currently still with ads, so there will be ads across the bottom and top of the forum. Please be aware that the ad-free options and the badges options found in profiles are payed services, and nobody from the Pokemon Rainbow Version team earns any profit from them or the ads across the forum, except getting the server to allow the operation of the forum. There is also sometimes a "related articles from the web" section after threads, and it's best to ignore them as they are hardly ever actually relevant, along with the banner ads.
The forum's in-game dice:
The dice or you have been hearing about previously above is know as the in-game dice. You can access the dice in two ways. One, you can use the BB code version. (If you don't know what BB code is, that's ok.) All you have to do is type out the following:
[ roll range="#-#" ] without the spaces in between the brackets. In order to change the possibilities the dice has, insert the range you want where the # signs are. Or simply click the cursor to where you want the outcome to be, and then click on the button at the top of the post that has a picture of a Die on it. Change the numbers to the range you want. After you have added the die roll, a picture will come up in the posted reply where you put it. If you get a one, then the roll was successful. If it is any other number then the roll was unsuccessful. Some cases require you to use it so that multiple numbers equal success, or certain numbers have certain outcomes. In some occasions, you may need to know what the dice roll is before continuing what you were writing, if so you may edit your post and the roll will remain the same. Please do not reroll, that's obviously cheating.
Pull Tabs:
On the sides of the forum you will find some useful tabs. Click on them to open them, and then click on the tab again to close the box. The Pokedex guides are on the left side of the forum, while the directories are on the right side of the forum.
Guide: Some quick info and links on some of the forum's sections.
News: See the latest info about the site.
C-gear: Access the C-gear features instantly.
The Profile fields "Partner" and "Stats":
There are two fields at the bottom of the "Personal" tab when you are editing your profile, and they are called Partner and Stats. The partner field is where you can put the stats of the Pokemon you want to show off to everyone. For example, if I like my Quilava best out of my team, I would put its stats there. These can be Pokemon currently in your roster or in your PC box, but you must own them. Remember the normal stats are:
Pokemon (M/F), Nickname: Attacks
The Stats field is where you provide a URL to your archives page, so that guardians, staff, and other users can quickly access them. Please take note of this, as this is very important, yet easy to miss if you don't pay attention. All you have to do in this field is get the URL of the page where your archive stats are, (Go to that page, then copy the text in the address bar.) then paste them into the text field.
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Tips and Tricks to Pokemon Rainbow Version:
The great mass and complexity of Pokemon Rainbow Version may seem very daunting, especially to newer roleplayers, who aren't used to such things. Here are a few tips you might want to try out.
•If you are unsure how well a team might work, and you want to test it out before using it for real, try using the battle simulator under battling.
•Make sure you know where the Tutoring school and FAQ thread is, because it will come in handy many a time if you don't completely understand something. Even if you think you do, it might still be a good measure.
•Make your squad versatile. One of the things that make Pokemon Rainbow Version difficult is the fact that you may carry only 6 pokemon that cannot be changed. You'll need a team of many different types that can both dole out and take hits.
*Still not sure if you want to join? You can get yourself a tutor here on the forum before even joining who can show you a sample of what we're really all about here. Try the tutoring school thread.
If you have any questions about the rules, gameplay, or anything else about the roleplay, please check out our FAQ thread.
That's all. So, do you think you're ready to join? If so, start your journey at The Lab!
Support: Is something not working correctly in the forum, ran into a bug, or have private questions? Speak with a live staff member via email at pokemonrainbowversionhelp@gmail.com or contact us by PM.
We owe a big thanks to several people for this roleplay!:
Crazied Creator (also created the forum's background), Apollo77 for their help. The entire PRV staff team, and all of the Beta Testers who participated. The great guys on the support board who provided the plugins, Serebii.net, Bulbapedia, our forum hosts Proboards, Veekun.com and Smogon University for their excellent features. And of course, Nintendo and Gamefreak for Pokemon. We wouldn't be here without them! Thanks to you all!
Disclaimer: Pokemon © 1995-2013 Pokemon company/Nintendo/GAMEFREAK/Creatures,Inc. All Pokemon characters and the Pokemon logo TM Nintendo/GAMEFREAK. Pokemon Rainbow Version/pokemonrainbow.boards.net is in no way associated with, endorsed by, or otherwise affiliated with Nintendo or its licencees.
The forum's user bar and mini banner, credited to myself with the exception of the Ho-oh sprite, used from pokemonelite2000.com, who in turn pulled them from the Nintendo/GAMEFREAK game, Pokemon Black Version TM, and Pokemon White Version TM. The forum's background image credited to Crazy Creator. Any art posted by members is entirely responsible for it themselves, and should know that we cannot do anything to prevent others from stealing it off of the internet. Please post images at your caution.
General rules:
1.No spamming. That includes out of character chat where you aren't supposed to, and multi-posting.
2.No flaming, trolling etc. Whatever else you might call it. Pretty much everything in this roleplay is pretty clear-cut, so there shouldn't be many arguements.
3.Follow the rules you find here. That would probably be the most important rule.
4.Do not start threads without a mod's permission! (Which is almost never.) The exceptions are battle threads. The thread will be deleted by a mod. This is a very important rule, as well. Well... They're all very important.
5.If you feel that your guardian is being unfair, or you are being cheated in some way, PM a mod. Do not rant about anything in discussion threads.
6.Keep profanity to a minimum. Sometimes we let a word fly, I know. But extreme words like the F-word is going too far, and so is every fifth word being a cuss word.
7.Never post in moderator only forums.
8.Never pretend to be a moderator or admin, or perform fraud of an admin or mod in any way.
9.Never talk about or discuss anything illegal, or inappropriate, like ROM's or obscene photos. This is never acceptable.
10.Multi-posts (Posting multiple times in a row without a post from another user in between.) are not necessary and should not be used with the exception of the rare candy shop and evolution threads.
11.Please do not share any out of site links that include inappropriate content, or sites that may give away computer-harming software. And you should never post advertisements of anything unless authorized first. Members please make sure you know where a link goes and that it is a trusted site before clicking on them.
12.Only one account per person, please. If we find out you have two accounts, the newest account will be deleted and the original account will be banned for a time depending on what you used the second account for. If you create a new account to avoid a current ban on your original account, we may have to give you an IP ban if necessary. (All accounts using that internet connection will be banned forever.) We are aware that sometimes there are multiple people using the same internet connection, so we may not necessarily use an IP address to find out if the same person has multiple accounts.
The consequences are usually as follows: Minor violation: Rules 1-2, 6, and 10 are minor violations. Warning level goes up one with each. Serious violations: Rules 3-5 and 7,12 are serious violations. Warning level goes up two with each one. The seriousness is determined by the mod, who will decide for how long you will be banned. Permanent bans are very possible, so don't push your luck. If a violation of rules 1-2 or 6 is committed three times, it is also considered to be a serious violation. Some things are extreme violations, which are violations that are completely immoral or illegal in some way, and they do not have to warned first before extreme action is taken against it. Examples would include excessive cyber bullying, sharing anything illegal over our forums, or anything that breaks rules 8-9 and 11. These will get you an instant ban and probably 9 warning levels. Moderator discretion may be used at any time, if necessary, including adding warning levels.
Warning levels: Warning levels are simply the the level of violations you committed. These tell how many and how serious the violations were. When your warning level goes up, you receive a PM from a moderator stating the reason, how much your warning level went up, and what your new level is. Your level will not go back down. Your warning level will also tell you what consequences you will earn by default, shown here:
1-2: Warning PM from mods.
3-7: Warning PM, and also a week's ban if necessary.
8-9: Warning PM, and also up to a year ban if necessary.
10: Permanent ban, unless otherwise instated by the admin, me, only.
Being banned: When you are banned, you cannot access the forum except as a guest. If you are sentenced to a ban that lasts longer than one day, you will be sent an email by a moderator, specifying why you were banned and a special ban code. This code is used in the banned members to moderators section of the forum, where you can use the code to identify yourself. If your ban was a day long or shorter, then you will have to wait until you can access your account again.
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The Backstory:
In a small town in the region of Kanto, a professor sat in his quaint little laboratory. His graying hair sat neatly forward, and his dark eyes reflected his thoughts. He sat back in a green cushioned chair, gazing out the large glass window that showed a beautiful, lush garden with Pokémon playing and lush vegetation growing everywhere. But his thoughts weren't on them.
"It makes no sense. When Pokémon hatch from an egg, they are almost always at their earliest stage. But if their parent Pokémon has already evolved, maybe several times, why are they not hatched at that same stage, then being able to evolve further, like any other sensible creature? Instead, they revert to their earliest stage and then evolve. It cannot be the same as a human baby and adult, for even unhealthy humans grow to a new shape in adulthood, where for Pokémon it is not necessary to change shape at all. Hmm…"
"Ka-koo-kekek." A small crablike creature scuttled up to the professor with a ringing video phone held in his pinschers.
"What? Oh, thank you Krabby." He praised it as he picked up the receiver. "Hello?"
"Professor Oak!" A young lady with purple hair was on screen. Despite the urgency in her voice, her eyes looked calm.
"Professor Ivy? What is it?"
"We are in trouble, Professor! The legendary Pokémon, Mew's clone has-" Professor Ivy was cut off as static covered the screen.
"-I-"she managed to say before the static rudely interrupted again.
"It's no use. The signal's being blocked. Come on, we must hurry to the Orange islands and find Professor Ivy." Professor Oak said as Krabby faithfully returned to its pokeball with a ping.
The professor quickly drew on his white lab coat and hurried out the door, unchaining his bike and hopping on. Since Gary's little sister had left on her own Pokémon journey, the only two human residents left in Pallet town were himself and Mrs. Ketchum, whom he wanted to warn.
Bang! Bang! Bang! Mrs. Ketchum had just finished tending to her indoor plants when she heard a knock on the door. Stopping to hang up her apron, she found her way to the door just as Mr. Mime was opening it.
"Oh, Professor Oak! Is something wrong?"
"Yes, indeed there is. Something is happening on the orange islands, and I'm going to find Professor Ivy. Make sure you stay indoors."
"I'm coming too," Mrs. Ketchum insisted. "It's probably Ash again."
1 hour later, Valencia of the Orange Islands.
The helicopter landed with a slight jolt on top of the lab.
"We're all clear," the pilot said, flicking some lit switches down. The blades of the chopper were slowing, but Professor Oak and Mrs. Ketchum wasted no time. He slid open the door and Mrs. Ketchum hopped down carefully. The professor was following when out of the dark and stormy clouds an object hurtled toward the earth, a giant invisible blade left a purple slice in the gloomy sky. It sounded like a supersonic jet, and a deafening boom followed afterward. The professor fell onto the cement, and with a creak and groan, the helicopter tipped toward them. Mrs. Ketchum pulled the professor out of the way just in time as it crashed on the roof. The pilot scrambled his way out of the side of the helicopter, now facing the sky and threw the door off.
"What in the name of Arceus almighty was that?!" He shouted, flabbergasted.
"Let's get in the lab, immediately!" The professor said. When they reached the bottom of the flight of stairs, they found Professor Ivy and her assistants evacuating the building. She didn't seem entirely surprised to find them here.
"The farthest place from here I can think of is the Unova region, and I think we need to get there soon, very soon." Professor Ivy reminded the group as a low rumbling noise emanated from the building, which was now starting to crumble and cave in on them.
Travelling by boat since their chopper was out of commission; the crew arrived a day later in Virbank city, a port town on the southwest side of Unova. Meeting Professor Juniper there, they soon got to Nuvema town, where Professor Juniper's lab was located. Everyone quickly recuperated while they discussed their plans.
"So, tell us from the beginning, Ivy. What exactly is going on here?" Professor Juniper asked kindly.
"It was only two days ago," Ivy started slowly. "I was investigating a strange stone that had crash-landed in the forest not far from lab."
"Crash landed? Like, from the sky? What did it look like?" Juniper asked her.
"Yes, it was… sort of round, and had this swirling pattern on it. It was purple, too. So, I heard this strange noise. For whatever reason, I looked up, and it was there…" she trailed off.
"What was there?" Mrs. Ketchum asked, obviously lost.
"I believe you mean to say you met Mew's clone, Mewtwo?" Professor Oak confirmed.
"Yes, and it just whisked away the stone that I was investigating and flew away. I can't understand why, but immediately afterward these attacks started coming. I've only heard Kanto reports though."
"So, you think these disturbances are from Mewtwo?" Juniper asked.
"'Disturbances' is hardly the correct term," Professor Oak chuckled. "But even so, that wouldn't make sense; I thought that there had been reports of Mewtwo happily flying around with Mew itself?"
"That is true," Juniper said, sure of herself. "I don't think it's Mewtwo causing all the trouble though."
"But how do you know? I don't see any other place they could have come from." Ivy asked curiously.
"The stone you described. It sounds an awful lot like the stones that the legendary Pokémon Reshiram and Zekrom were risen from! Mewtwo must have revived it somehow, maybe not knowing that this would happen. Then this new Pokémon… It must be the one causing trouble."
The gathered looked around at each other. Whether Juniper's theory was true was yet to be determined, but in either case, they couldn't return to Kanto.
In months to come, new was spread across the world of this mysterious new Pokémon. As the attacks continued, Kanto, and even Johto were evacuated. The risk was too high. The professors from Kanto, Johto, Hoenn, Sinnoh and Unova all gathered together in Unova, to create a new organization called P.O.K.E. The Professor's Organization of Kanto Exodus. They created a sanctuary in Aspertia city, where they recruited people who wanted to become trainers; in the hopes they would find the ones who could do it… The trainers who could tame…
Mewthree.
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Objective:
Your mission is set, and now you're ready to go. You'll need to travel across the pokemon world to the kanto region, collecting badges, and taking challenges along the way to become stronger as a pokemon trainer and becoming closer to your pokemon, so you can help save the kanto region from the clutches of destruction!
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Guardians:
Guardians are the heart of the roleplay. A guardian's job is to follow a trainer along on their journey for a short time, (It is only required that guardians stay with their trainers for one route, but if both trainer and guardian agree, they can stay for as long as they like.)and be the umpire of sorts for all of their battles. Get out your calculators! (if nothing else, you can always use this one, or the pre-installed one on your home computer.) Being a guardian doesn't mean you have to be only a guardian. In fact, it's quite possible for a guardian to double as a trainer, and take guardian jobs. Guardians are payed in experience or rare items, so it's actually a really good idea! If you're looking for a guardian, use the guardian search thread to find a partner, and if you want, it might be a good idea to have your guardian as the person you are being guardian for. If you're looking for guardian jobs, you go to the guardian search thread and accept someone who is searching for a guardian. Guardians may take as many jobs as they want, but they must remain active in all of them. Remember, guardians must have over four badges in order to play guardian for someone who has over four badges. While those under must also have guardians who are under four badges. You must also be in the same region. If you're interested in how to work a guardian job, be sure to stop by the guardian school.
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Traveling:
In order to move from city to city, trainers have to take paths, or in the Pokemon world, also known as routes. As a note, in this roleplay the first location for every trainer is Aspertia city. You will find that all of the location threads have a directory in the description, telling you where you should go next or where you should be coming from. So, let's go over how typically you would take a route in this roleplay. First, everyone needs a partner, so you'll need to find a guardian to travel along with. You'll need them for a lot of things, so make sure you always tell where you are going in your posts, so your guardian can follow you. When you are ready to leave a city, you post what route you are going to from there under the city's thread.(It must be an adjoining route, and you may return to the route before that city, but you must return to that city when you are finished with that route.) When your guardian posts a reply saying who they are guardian for and that they are ready to leave as well, you then move onto the thread where the route is. Curious where you are in the Pokemon world? Use this handy tool from serebii.net! www.serebii.net/pokearth/ (Caves, shrines, mansions, ruins, mountains, certain towers, large bodies of water, factories and underground passages are considered routes in this roleplay. Where islands with civilizations, like cinnabar, are cities. ) On occasion, when two routes are directly connected to each other without a civilization in between, there will be a camp at the end of the first route. You can heal Pokemon and use your PC, but nothing else takes place at camps. There are threads for camps just as there would be cities.
After you arrive at the thread, you'll read a summary of everything you need to know about that location. On routes, you get three chances to encounter wild Pokemon, and one two-on-two trainer battle. All of these are optional. All Pokemon that are damaged in a battle start at full health for the rest of the route, unless they completely faint, in which case they cannot be used until healed. The only exception is your trainer battle, when all Pokemon start at full health. (They will go back to being KO'd if they were before the battle started, and if they are KO'd during the battle, then they will revert to normal.)
You start off with wild Pokemon, so if you want to search for a wild Pokemon, you will need to say so. But don't be afraid to add in other little details and such, like what your trainer is doing, little things that happen to them, etc. (This also makes things a little more interesting, so if guardians want to join in, feel free to do that also while you are doing a battle!) Make sure you tell where you are searching, such as water or grass. If you do not, you will just end up searching the main medium of that route. Grass or water usually. In the end, your guardian replies to you with a Pokemon name between the ones that can be found on the route. The guardian determines which ones are found by using the in-game dice. See more about the in-game dice below in the miscellaneous section. Then follow the battling rules found in the following section to battle that Pokemon. You can search for a Pokemon up to three times, whether you capture them or defeat them. Or, you can choose to do 1, 2, or no battles. It's your choice, but you can't back out of a battle if you choose to search for a Pokemon. After you are finished with wild battles, you can have a trainer battle with another trainer who is within the same route as you. These are real other people who happen to be on the same route, so you'll need to prepare a battle with someone. If there is no one else on the route, you can go to GTS and request a two on two singles battle. In this case, if you link the battle back to the route and the flip, you can earn Exp for this battle like you normally would. If you choose to skip this battle, make sure you inform your guardian you are done on this route. To set up a battle with someone else, you'll need to go to the battle search thread, or you can arrange one with someone you already know without the thread. The guardian of the person who made the challenge must be the temporary referee over that battle. Battles are then held on separate threads created by the host guardian. Please make sure these are made under the battle section of the forum, as you can get small infractions for this. After the trainer battle, make sure you post in the route's thread that you are done in that route, unless you are going to a legendary battle, which are specified on a route's summary.
Deciding wild Pokemon: If you're a guardian, this is how you generate and control wild Pokemon. First, set the dice range from one to the maximum number of different Pokemon species on that route available. The number you get decides what Pokemon you will use, as each number has a corresponding Pokemon. Use the same method to decide what move a wild Pokemon will use in battle.
Route skipping? Ok, so you're probably wondering why you can't just skip through the entire game without doing a thing, since you can just skip battles. Well, that's not entirely true, and even if it was, would you really want to? There are several places in the game where you may be required to have certain badges, or be required to battle someone in order to continue. If you're Pokemon aren't strong enough to take the challenger or the gym leader on, you'll be stuck either doing the same route over and over again to strengthen your Pokemon, or have to take guardian jobs until you have enough experience. So, yes, it's recommended that you just have a steady pace of growth at the least.
Using items on routes: During routes, you can use items in between battles to heal your Pokemon or do other things. Please make sure to do this before you start a new battle, if you are going to use one. Only some items will work while not in battle.
Giving held items: While at a civilization, including camps, you may give any of your Pokemon one item each at the max as a held item. You may give them any item in your inventory. Please state so if you are going to do this.
Receiving items: At certain points in the roleplay, you may purchase or receive items for free. When this happens, please post "Receiving [#] [Items] for [Price]." So that the guardian can record what you have picked up. Most items you pick up on routes cannot be gotten again if you revisit the route. If you visit a Pokemart or something similar, you may buy as many of an item as you like, however many times you like, as long as you have enough P$ to do so.
Player's Choice moments: On some routes you may be required to make a decision about where to go, what to do, or what battle to choose. If these moments come up, you just simply need to tell your guardian, and you will move on according to your choice.
Free roleplay moments: There are some moments in the roleplay where you will be able to roleplay normally on that particular thread rather than abide to the ordinary rules. These are called free roleplay moments and are mentioned specifically on the thread. When this happens, you may roleplay like is typically done. Normal roleplaying is where you make up a story about what happens to your character without controlling other people's characters or excessively controlling the environment. Usually you cannont gain Pokemon, money, or experience in these situations. See the tutoring school thread for more info.
Switching regions: After some time, your character might come to be finished in one region. When, this happens, you have several options. You may,
A). Keep your current team with evolutions, but revert back to trainer level 1. Be careful which Pokemon you choose, because since the Pokemon keep their current evolution, they cannot use attacks from their previous evolutions until they have reached the appropriate levels. If your Pokemon knows attacks that are higher than lv.1 attacks, they must forget them and learn only lv.1 attacks.
B.) Pull pokemon from your PC to use at trainer lv.1
C.) Leave as many empty slots in your roster as you like, (You must have at least one Pokemon, though.) and capture new Pokemon to use in the next region.
You may also do any combination of these three. Note: If you have Pokemon in your PC and empty slots in your roster, you may pull Pokemon from your PC and keep them in your roster. You may only do this when at a town, city, or camp.
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Battling:
Battles in this RP work in a similar fashion to the Pokemon mainseries games, but it is more direct to make it easier on everyone. To win any battle, you
Wild battles: After you have encountered a wild Pokemon, you must first choose the Pokemon you will use. Then you have several options that you may also perform on the same turn as you choose a Pokemon. You can use any items you have to help out your Pokemon or capture the opposing Pokemon, and you can attack by ordering your Pokemon an attack. If you use an item, the described effect occurs, and this counts as your turn. If it is a one-use item, make sure you delete it off of your items list in stats. If you are using a Pokeball, the Pokemon must be lowered to 1/4 of its total health, or you will not have any chance of capturing it. Once it is under 1/4 of its health, throwing a Pokeball gives you a chance of one 1/3 to capture the Pokemon. If you fail, the battle will continue as normal. If you succeed, you can give the Pokemon a nickname and decide to keep it or save it in your PC. You may also choose to switch Pokemon mid battle. You may KO a wild Pokemon and then use a Pokeball on it, but if the capture fails you must leave the Pokemon and you do not get another chance. Guardians, if the wild Pokemon's health is below 1/4, then you may allow your trainer to use any Pokeball. Set the dice to one through three, and if it rolls a one, then the capture was successful, otherwise it fails.
Trainer battles: Trainer battles are conducted in the same way as wild battles except that you cannot use bag items, and you cannot capture the opposing trainer's Pokemon. You will also not gain experience points, except in route battles. During trainer battles, the trainer who accepted the challenge gets to choose their first Pokemon first (Trainer 2), and then the trainer who made the challenge chooses their Pokemon (Trainer 1). Trainer 2 then makes their first order, and then the battle continues in the same way. More info later in the rules.
How to use attacks: To attack, simply tell your Pokemon what attack you want it to use from your selection of four. In trainer battles, you must know whether you are trainer 1 or 2. If you are trainer 2, then you will be the first to order. If you are trainer 1, then you must wait for trainer 2 to order before posting your orders, then you take your move. Then, wait for your guardian to reply to you. They will give a short story or explanation of what is happening in the battle, and they will also tell you the health of both Pokemon and their PP (Energy, or times left you can use that move.) for their moves. The damage of moves do depend on a few things.
How damage is calculated:
1.) Take the exact number of the power of that attack (the numbers used in the video-game, or found in our Pokedex).
2.) If the Pokemon has a type advantage (For more info on that, check here, or our Pokedex.) add thirty to that number, and if they have a type disadvantage, subtract thirty from that number. (Attacks themselves do not have types, but instead the Pokemon attacking will be counted for the type matchups.) In this game, there is no such thing as immunities, so an electric type can attack a ground type here. However, you should subtract/add 40 rather than 30 for these attacks. You can poison steel types and and you may use Thunder Wave on ground types without downfall. Flying types will still not take damage from Spikes, however they can be poisoned by Poison Spikes. Attacks that normally do damage 30 or below will do normal damage, and are not affected by type advantages/disadvantages.
3.) Calculate for the individual categories of each Pokemon, which you can find out in the Pokedex. Defense reduces elemental Pokemon's attack powers by 10. Strength does an extra 10 damage to defense Pokemon. Thereby canceling out defensive powers. Elementals do an extra 10 damage to strength Pokemon, and do 10 less damage to defense Pokemon. So basically, strengths do neutral damage to everything, elementals do extra to strengths and less to defenses, defenses are damaged less by elementals and are neutral to strengths. This might be the hardest part, but it makes a lot more sense after you get used to it. If the attack normally only does 10 damage or less, then it is not affected by categories.
4.) Then, stat changes are added on. Stat changes can affect several things. There are attacks that can increase attack, defense, special defense, special attack, and speed. These attacks always work, but a Pokemon can only have one stat change at a time, so the newest one always erases the older one, and the stat change will stay in play until canceled out. Raising speed means that you will get to move two turns in a row on your next turn, but then the opposing team gets two turns after that. Lowering the opposing Pokemon's speed has the same effect. Sp. defense changes how you take damage from Elementals for the remainder of the battle. (minus 10 damage if your sp.defense is raised, or plus 10 damage if your special defense is lowered.) Defense changes how you take damage from strengths.(Works the same as Sp.defense, only it works against strengths.) Attack changes how much damage strengths do.(10 damage to the opponent if you are a strength with raised attack. -10 damage to the opponent if you are a strength with lowered attack.) Sp. attack changes how much elementals can give. (Works the same as strength, only for elementals ) So you might have noticed, defenses can't really either raise or lower their attack, so depending on your style that might be helpful. In some cases, attacks cause two stat changes. In this case, the trainer should choose which stat should be affected. In yet other cases, there are moves that allow Pokemon to make two levels of the stat change at once, such as acid armor. These work in the same way, but change the number added/subtracted to 20 rather than 10. Double speed boosts have no extra effect. If the attack normally does 10 damage or less, then it is not affected by stat changes.
5.) Finally, you must subtract it from the total HP of the effected Pokemon. Lv.1 Pokemon start with 100 HP, but every time they gain a new level, their total HP goes up by 20.
Lv.1 Pokemon: 100 HP
Lv.2 Pokemon: 120 HP
Lv.3 Pokemon: 140 HP
Lv.4 Pokemon: 160 HP
Lv.5 Pokemon: 180 HP
Lv.6 Pokemon: 200 HP
Their are also special conditions, that all have different effects on the opponent's Pokemon. Certain attacks inflict them. Attacks that are solely to inflict status conditions have a 100% chance of inflicting the condition. Attacks that do damage as well as give status conditions give them only 1/3 of the time. (Set the dice range to 1-3, where one successfully inflicts the condition.) Here are the descriptions of status conditions:
Poison: The Pokemon that has poison takes an extra 10 damage every time the poisoned Pokemon's team finishes a turn. This can be healed or prevented mid-battle with certain items and moves, but will otherwise go away when a battle ends. Will stay with the Pokemon for the duration of the battle, even if switched out, except if it is healed. A Pokemon cannot be damaged by the condition if they are not currently an active Pokemon.
Badly Poisoned: This has the same effect as Poison, only it causes 20 damage every time.
Burn: The Pokemon that has burn takes an extra 10 damage every time the other team takes a turn. This also lowers the opponents attack by one level, and other stat changes do not effect. For example, if a Pokemon is burned and raises their Sp.Def. than both changes will take effect. This can be healed or prevented mid-battle with certain items and moves, but will otherwise go away when a battle ends. Will stay with the Pokemon for the duration of the battle, even if switched out, except if it is healed. The Pokemon cannot take damage from the condition if they are not currently an active Pokemon.
Freeze: The Pokemon is unable to attack its next turn, but it can still use items and certain moves. This goes away after one turn, but certain items and moves can help prevent it or cure it. If it is switched out on that one turn, then the next turn it is out, it will still be frozen for one turn.
Paralysis: The Pokemon has a 1/3 chance of not being able to attack if it attempts to (set the dice range to 1-3, one equals not being able to attack), but it can still use items. This does not go away, but certain items and moves can help prevent it or cure it. Will stay with the Pokemon for the duration of the battle, even if switched out, except if it is healed.
Sleep: The Pokemon is unable to attack its next two turns, but it can still use items and certain moves. This goes away after two turns, but certain items and moves can heal it or prevent it mid-battle. If the Pokemon is switched out, then the next turn it is out, it will still be asleep for the remainder of that turn.
Attract: The Pokemon is attracted to one Pokemon for the remainder of the battle. This lowers all of the attracted Pokemon's attack damages by ten to the Pokemon that inflicted attract. So, if you're Dewott is attracted by the opponent's Purrloin, then all of Dewott's attacks go down by ten when it attacks that specific Purrloin, but it will still attack normally when it hits any other Pokemon. The Pokemon that uses attract must be the opposite gender of the Pokemon being attracted, otherwise it fails. This goes away at the end of a battle or can be healed or prevented mid-battle with certain items or moves. Will stay with the Pokemon for the duration of the battle, even if switched out, except if it is healed.
Confused: The Pokemon that is confused acts as it normally would, but it only has 1/3 (set the dice range to 1-3, 1 means the attack was unsuccessful)of a chance to attack. If the Pokemon does not successfully attack, they will trip and cause 20 damage to themselves. This can be healed or prevented mid-battle by certain items and moves, but will go away automatically after three turns. If the Pokemon is switched out then the Pokemon will also be cured of the Confused condition.
Cursed: Curse is a special attack. If a ghost type uses the attack curse, they do 1/4 of their total HP in damage to themselves and put a curse on the opponent. This causes the cursed Pokemon to take 20 damage every time the other team takes a turn. This cannot be healed, but will go away after a battle is over. (Pokemon other than ghost types that use curse will gain stat raises.) The Pokemon cannot be damaged by the condition if it is not currently an active Pokemon.
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The PP of a move: The PP (Power Points) or number of times you can use an attack, will vary depending on the move. In exchange for almost perfect accuracy of every move, the PP of every move in this roleplay is lower than normal. See individual attacks for PP possible.
KO'ing a Pokemon: When a Pokemon is KO'd, and that trainer still has more Pokemon left, then they must immediately recall the Pokemon upon KO and then switch to a new one. The trainer may then take their normal turn. Note, this only happens if a Pokemon is recalled upon KO, not by switching normally. If a trainer switches out a Pokemon that is not KO'd, that will take up their turn. If the trainer has no more Pokemon left, well then the trainer who still has Pokemon left wins.
Tie breakers: There are hardly ever ties, but if both Pokemon happened to be KO'd at the same time, here's what to do to decide the winner.
If one of the Pokemon used a move that KO's the user, then that Pokemon loses. For example, if you use Explosion and both Pokemon faint, then the trainer who used Explosion loses the match. However, if both Pokemon are KO'd by something else that round, (let's say one Pokemon attacks another, but then is KO'd via Poison.) The Pokemon who was KO'd second will win the match. If both Pokemon are KO'd at the same time from something other than an attack, the Pokemon who inflicted the problem to the other Pokemon wins the match.
Deciding which actions go first: When a Pokemon attacks, which Pokemon attacks first is determined by who it is, and stat changes. In wild battles, the trainer's Pokemon always move first. In legendary battles, the wild legendary Pokemon always moves first. In trainer battles, the trainer who accepted the match in the search thread (also called the challenged, or to make it simple trainer 1.) will go first on the first round. However, on the second round the opposite trainer (the challenger, or to make it simple trainer 2.) will move first. The play will then continue to switch back and forth between each trainer when a new round starts. (Or in other words, the same order as orders are given to the Pokemon.) However, if a Pokemon has a speed stat boost, then that Pokemon will always move first until the change is removed, and the trainer who is supposed to go first that turn will then take their turn. For example, it is trainer 1's turn to go first, but trainer 2's Pokemon has a speed boost. Trainer 2's Pokemon will move first. In trainer battles, it is also required that the trainer who's turn it is to go first must make their post first before the other trainer, regardless of any other factors.
In battles with multiple Pokemon, the teams will move in the same order, except that within teams, the Pokemon on the left will move first. In these types of battles, Pokemon with speed boosts will still move first, but the rest of their team might not. So, if one of Trainer 1's Pokemon has a speed boost, but not the other, and it is Trainer 2's turn to move first, the Pokemon with the speed boost will move first, then the Trainer who's supposed to go first, and then Trainer 1's Pokemon that hasn't moved yet. If both Pokemon on a team have some sort of speed advantage, then they will move as they normally would among their team, differing how ever much is required for the number of Pokemon.
Some moves will also automatically go first. For example, the move quick attack is usually used before other attacks. If two moves are used that go first, use the normal rules to decide which of the attacks that moves first will move before the other.
When a Pokemon has a held item, it will either always be in effect or will be used by the Pokemon automatically if it activates at only certain points. Look at the item's description to see when it will activate.
When a trainer uses an item that a Pokemon is not holding, switches Pokemon or rotates their Pokemon, those actions will always be taken first, before any attacks, regardless of turn order. If two trainers perform one of the actions on the same turn, then normal turn order will take effect. So if Trainer 1 uses an item in a double battle, they will go first, even though it's Trainer 2's turn. If they both use an item, then Trainer 2 will move first any way, for example.
Switching Pokemon and Party orders: In the middle of battles, instead of attacking or using items, you may instead choose to switch one of your Pokemon for one of the Pokemon in your party. This will take up that Pokemon's entire turn. If a Pokemon is being switched, this action is always performed before the opposing Pokemon's turn, with the exception of the opponent switching Pokemon, the opponent using an item, and certain moves that attack switching Pokemon. If two trainers switch Pokemon at the same time, the order of the Pokemon switched is normal turn order. YOU MAY ONLY SWITCH OUT POKEMON IF YOU ARE ORDERING FIRST THAT ROUND!
Held items: If your Pokemon uses a held item during battle, it's effect will last during the entire battle or when activated. See each unique item for its uses. If a held item is only a one use item, it will return after the battle.
Double battle rules: Double battles hardly ever occur in normal game play, but if you want to do one in the Global Train Station, naturally, you'll want to know how. Double battles are the same as a normal single battle, with a few differences. In double battles, both trainers may have two active Pokemon at the same time. For each team, there is one Pokemon on the left side and one Pokemon on the right side. When calling out Pokemon, you must choose which side you want them to be on. A trainer orders both Pokemon in their turn, and if they are using an move, they must tell which Pokemon on the field they are using it on. When a trainer uses an item, it takes up their entire turn, so they may not use either Pokemon. Trainers must also tell which Pokemon they are using an item on if applicable. Switching out a Pokemon only takes up that Pokemon's turn however, so you may give the other Pokemon an order or switch them out as well. You may not switch out and use an item in the same turn.
If a Pokemon is KO'd and their is no Pokemon to replace it left in the team, then the trainer must continue the battle with only one Pokemon, while the other trainer may continue with two if they have them. When your last Pokemon is KO'd, you lose.
Triple battle rules: Triple battles are also hardly ever encountered in the main game, but are found in the Global Train Station. Triple battles should be handled like a double battle, with a few exceptions. As you might have guessed, each trainer in triple battles may have up to three active Pokemon at once. Each Pokemon takes one of three positions. Left side, center, and right side. In this type of battle though, the Pokemon on either side may not attack the opposite side on the opposing team. For example, your left side Pokemon cannot attack the Pokemon that is across from your right side Pokemon. The Pokemon on either side may use a move on the Pokemon across from them, the Pokemon on the opposing side's center, or any of their own active team members. Center Pokemon may use a move on any Pokemon on the field. In triple battles, you may opt to switch where two Pokemon stand in exchange for both Pokemon's turn. So you may switch your left and right sided Pokemon's spots, but then those Pokemon may not perform any other action that turn. You may only move a Pokemon if you are ordering first this round. This may seem trivial at first, but it can be a lifesaver if you predict the opponent is about to use a devastating attack on two of your Pokemon. If you use an item, none of your Pokemon get to do any other actions that turn. So you may you may not move Pokemon or switch out Pokemon on the same turn as using an item. When a Pokemon is KO'd in triple battles and the trainer has no more Pokemon left to replace it, then they must continue with the Pokemon they have left. Unlike double battles, in a triple battle your Pokemon stays in the same spot on the field if there are only one or two Pokemon. You can still order your Pokemon to move to one of the empty spots if you wish, but normal rules will still apply to this.
Horde battle rules: Horde battles plain never occur in normal game play. It's a Global Train Station special, and if you're ready to take on this challenging battle style, here's how. Horde battle is pretty much the off the wall, rule-bender battle type. There are a lot of things that apply to it from singles and other formats, but first let's just go over the what exactly it is. A horde battle is a battle where one trainer sends out five Pokemon at once, and then the second trainer comes out with one, stronger Pokemon. The object of the game is to knockout the single Pokemon whilst losing the least amount of your own Pokemon as possible. So, this will continue as a regular one on five battle until one side is completely KO'd. Remember, each Pokemon in the group of five gets a turn. If the single Pokemon is, as predictable, KO'd first, then the battle will continue into another section. In the second section, trainers switch positions. The trainer that previously had five Pokemon out sends out their last one, while the second trainer sends out their previously unused, five other Pokemon. After section two takes place, each trainer is awarded a score for every Pokemon they kept from being KO'd, including the Pokemon that fought against the five other Pokemon. In the event that both trainers' single Pokemon survived, a sudden death match occurs, where both single Pokemon have a single battle against each other. Both Pokemon involved in this battle must use the amount of HP remaining from their original battle. Winner of the sudden death match takes all.
Special rules for horde battles: Absolutely no switching allowed, except at the end of a section. A trainer may not use the same Pokemon in two different sections of the battle. The Pokemon that is used as the single Pokemon gets a standard 400 HP, and all Pokemon used in the horde group have a standard HP of 150, regardless of team levels. When in the horde group, Pokemon may not move places with one another. The single Pokemon may attack any horde group Pokemon, and any horde group Pokemon may attack the single Pokemon. Other than the ones stated here, normal triple battle rules should apply.
Rotation battle rules: Sorry, not happening any time soon.
About moves: There are tons of moves out there that all have many different effects. You can find all of the attack descriptions in the Movedex, however, a few moves have been completely banned from the roleplay due to the fact that they are too complicated or impossible to implement into the game.
Out of time matches and Guardians: If you are currently in a match with another Trainer and they have been gone for longer than two weeks without posting in the Hiatuses section, then you may choose to end the match early. You will win by default and get full rewards. If it is a route battle, you will not gain any exp, but you will gain all other benefits and may continue to finish the route. If you are a Trainer and your Guardian has not replied in at least two weeks, and they have not posted in the Hiatuses section, you may choose to apply for a new Guardian. Please inform your old Guardian if you do this.
Battle limits: You may choose to continue onto the next town, even if you have not finished your route trainer battle. However, you cannot take on a new trainer battle until the previous one is finished. In addition, you may not participate in more than three GTS battles. Guardians may take as many jobs and battles as they choose, however they must be able to be active in all of them.
Here is a simple example of how a single battle is conducted:
Chimchar's trainer is 1 and Purrloin's trainer is 2.
1 orders scratch.
2 orders scratch.
Guardian:
Purrloin: 100HP Chimchar: 100HP
Chimchar advances at Purrloin, and takes a swipe at purrloin with claws extended in a Scratch.
"Mrow!" Purrloin tumbles backwards, and then picks itself up.
Purrloin: 60HP left
Chimchar: Scratch 4/5 pp left
Purrloin is right back in the action though, and counter attacks, by swiping Chimchar across the belly with a Scratch attack before he can move away. Chimchar takes a step back, but seems to quickly recover. The two Pokemon are now face to face, with the same amount of HP still remaining.
Chimchar: 60HP
Purrloin: Scratch 4/5 pp left. Chimchar awaits his Trainer's orders.
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Experience:
Experience works in levels, based on how many pokemon you've KO'd and their levels. If a Pokemon KO's another, you will gain a certain number of EXP. points. Pokemon leveled higher than you give you 50 exp. pokemon leveled the same as you give you 30exp. and pokemon lower leveled than you will give 10exp. Every time your team gains 1000exp points, they gain one level, and the points revert to 0. You must go to the Rare Candy Shop in order for your level up to work. If you've gained enough experience to level up while during a route, you will not be able to get any more until you have checked in to the Rare candy shop. In Pokemon rainbow version, whenever one Pokemon KO's another, that Pokemon's team all gain the same exp. as it. So instead of individual levels, there is a team level, which describes the level of all of the Pokemon of that trainer.
Levels in this RP are not the same as the game either. Instead of having a max of 100 lv.s, you can only go up to level 6. Pokemon that can evolve a first time evolve when they turn level 3. If they can evolve a second time, they evolve when they turn lv. 6. (You may come to find that some Pokemon evolve into different Pokemon than they would normally. You also don't need to worry about using stones or other special methods to evolve Pokemon; they all evolve by leveling up. Refer to the pokedex thread if you have any questions about these things.) Attacks are also available by levels. There are six categories of attacks for every Pokemon, one of each level. Your Pokemon can use any attacks from it's current level, or any previous levels. If the Pokemon evolves though, they can still use the attacks from their previous evolutions. There's a catch, however. Every time your Pokemon levels up, you must choose four attacks from any of the attacks they did or could have learned below their level. You can officially evolve your Pokemon in the Huh?...You're Pokemon is evolving! thread. This also counts as a spot you can link to.
If you are wondering what attacks your Pokemon can use, check out the Pokedex entry for that Pokémon, otherwise, the categories of attack are divided by these in the real game, so you can use any official guides or Veekun.com to find out as well. If the level a Pokemon can learn a move at in the game is different from generation to generation, then use the newest generation's level. If the Pokemon can learn a move, but not in the newest generation, then your Pokemon is allowed to learn that move, and should use the levels from the newest generation that included the move. Keep in mind that Pokemon here can only use attacks naturally learned, to make it simpler.
Attacks that are learned from
lv1 to 17 in the game- Lv1 attacks here,
from lv.18 to lv. 34 in the game -lv. 2 attacks here,
lv.35 to lv.51 in the game- lv.3 attacks here,
lv.52 to lv.68 the game in - lv.4 attacks here,
lv.69 to lv.85 in the game- lv.5 attacks here,
lv.86 to lv.100 in the game- lv.6 attacks here.
Evolution: Pokemon evolve when you reach a certain Pokemon level. Pokemon that evolve only once will evolve when you reach trainer level 6. Pokemon that evolve twice will evolve the first time when they reach level 3, and then the second time when they reach level 6. When you are ready to evolve a Pokemon, be sure to check out the thread named Huh?... You're Pokemon is evolving! If your Pokemon has the option to evolve in to one of many forms, such as Eevee, you may choose wich form you want, rather than performing different actions to evolve them the way you want. When your Pokemon evolves, you'll need to mention into what for later records.
Pokemon formes: As you may have noticed, some Pokemon in the roleplay have multiple "formes/forms". Pokemon, even if they are the same Pokemon, have different stats and/or attacks in their other forms. If you happen to find one of these Pokemon in the wild, they will be in their original form, which is mentioned with a small asterik next to the dominant form below, and can also be found on the pokedex thread as well. If you get a hold of one of these Pokemon yourself, you will need to choose one form for it to stay in permanently. When you use Pokemon of this nature, you'll need to include their form in their name. For example, Darmanitan- Zen mode forme. But it's only really necessary when using it in your stats and such. Normal play does not require you to put that at every mention. Make sure you are familiar with the differences of the forms before choosing. When you first acquire the Pokemon, you will need to make the decision for later records.
Pokemon that have multiple formes: Genesect (Shock drive, Burn drive, Chill drive, Douse drive.) Meloetta (Aria, Piroutte), Keldeo (Ordinary, Resolute.) Kyurem (Black, White), Sawsbuck (Winter, Autumn, Spring, Summer.), Deerling (Winter, Autumn, Spring, Summer.). Deerling and Sawsbuck won't change stats based on form, only their looks. Darmanitan (Normal, Zen mode.) Arceus (Normal, Insect plate, Dread plate, Draco plate, Zap plate, Fist plate, Flame plate, Sky plate, Spooky plate, Meadow plate, Earth plate, Icicle plate, Toxic plate, Mind plate, Stone plate, Iron plate, Splash plate.), Shaymin (Land, Sky), Giratina (Altered, Origin), Rotom (Normal, Fan, Frost, Heat, Mow, Wash.), Shellos (East sea, West sea.), Burmy (Plant cloak, Sandy cloak, Trash cloak.), Wormadam (Plant cloak, Sandy cloak, Trash cloak.)
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Helpful links and places:
Here are a few links to sites and threads on the forum that will help you out on your adventure. Some you might just miss otherwise, so take a look!
In-game places:
The Professor's Lounge: The place to hang out with all your fellow trainers!
The Rainbow Forum Public Announcements: Come here often for all the latest news about our forum!
Special Episodes: Main roleplay going to slow for you? Come here to find extra games and roleplays!
The Lab: Sign up for our awesome roleplay here!
Stats Section: Keep all of your important records about your training here!
Tournaments Sector: Look for cool new battling tournaments here!
Pokedex: All the info on every Pokemon in the game, is on the side of the forum in a sidebar, or in this thread.
Huh?... You're Pokemon is Evolving!: The one and only place to officially evolve all of your Pokemon!
Rare Candy shop: Level up all of your Pokemon here!
The Tutoring School and General FAQ: Not sure about something? Want some tips? Got questions? You know where to go!
Who Are You Again? (Intro Section): Introduce yourselves to us here!
I'm leaving...: Come say your goodbyes if you are leaving.
Out of forum web-sites:
Serebii Pokedex: Plenty of accurate information about all Pokemon!
Serebii Pokearth: A handy-dandy descriptive map of the entire world of Pokemon!
Veekun: Another Pokedex; easier to navigate, but not accurate 100% of the time.
Pokemon Database A reliable and good looking pokedex site and Pokemon news site.
Pokemon Elite 2000 Get sprites that you can use in your stats here. You don't have to use these ones, but it is recommended.
Please remember that what applies in a normal Pokedex is usually for the mainseries Pokémon games, and so therefore does not necessarily represent the roleplay's own Pokémon. However, attack power is the same, so this might be helpful.
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Miscellaneous things about the forum and site:
Free site: Yes, this forum was created with a free server, and is currently still with ads, so there will be ads across the bottom and top of the forum. Please be aware that the ad-free options and the badges options found in profiles are payed services, and nobody from the Pokemon Rainbow Version team earns any profit from them or the ads across the forum, except getting the server to allow the operation of the forum. There is also sometimes a "related articles from the web" section after threads, and it's best to ignore them as they are hardly ever actually relevant, along with the banner ads.
The forum's in-game dice:
The dice or you have been hearing about previously above is know as the in-game dice. You can access the dice in two ways. One, you can use the BB code version. (If you don't know what BB code is, that's ok.) All you have to do is type out the following:
[ roll range="#-#" ] without the spaces in between the brackets. In order to change the possibilities the dice has, insert the range you want where the # signs are. Or simply click the cursor to where you want the outcome to be, and then click on the button at the top of the post that has a picture of a Die on it. Change the numbers to the range you want. After you have added the die roll, a picture will come up in the posted reply where you put it. If you get a one, then the roll was successful. If it is any other number then the roll was unsuccessful. Some cases require you to use it so that multiple numbers equal success, or certain numbers have certain outcomes. In some occasions, you may need to know what the dice roll is before continuing what you were writing, if so you may edit your post and the roll will remain the same. Please do not reroll, that's obviously cheating.
Pull Tabs:
On the sides of the forum you will find some useful tabs. Click on them to open them, and then click on the tab again to close the box. The Pokedex guides are on the left side of the forum, while the directories are on the right side of the forum.
Guide: Some quick info and links on some of the forum's sections.
News: See the latest info about the site.
C-gear: Access the C-gear features instantly.
The Profile fields "Partner" and "Stats":
There are two fields at the bottom of the "Personal" tab when you are editing your profile, and they are called Partner and Stats. The partner field is where you can put the stats of the Pokemon you want to show off to everyone. For example, if I like my Quilava best out of my team, I would put its stats there. These can be Pokemon currently in your roster or in your PC box, but you must own them. Remember the normal stats are:
Pokemon (M/F), Nickname: Attacks
The Stats field is where you provide a URL to your archives page, so that guardians, staff, and other users can quickly access them. Please take note of this, as this is very important, yet easy to miss if you don't pay attention. All you have to do in this field is get the URL of the page where your archive stats are, (Go to that page, then copy the text in the address bar.) then paste them into the text field.
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Tips and Tricks to Pokemon Rainbow Version:
The great mass and complexity of Pokemon Rainbow Version may seem very daunting, especially to newer roleplayers, who aren't used to such things. Here are a few tips you might want to try out.
•If you are unsure how well a team might work, and you want to test it out before using it for real, try using the battle simulator under battling.
•Make sure you know where the Tutoring school and FAQ thread is, because it will come in handy many a time if you don't completely understand something. Even if you think you do, it might still be a good measure.
•Make your squad versatile. One of the things that make Pokemon Rainbow Version difficult is the fact that you may carry only 6 pokemon that cannot be changed. You'll need a team of many different types that can both dole out and take hits.
*Still not sure if you want to join? You can get yourself a tutor here on the forum before even joining who can show you a sample of what we're really all about here. Try the tutoring school thread.
If you have any questions about the rules, gameplay, or anything else about the roleplay, please check out our FAQ thread.
That's all. So, do you think you're ready to join? If so, start your journey at The Lab!
Support: Is something not working correctly in the forum, ran into a bug, or have private questions? Speak with a live staff member via email at pokemonrainbowversionhelp@gmail.com or contact us by PM.
We owe a big thanks to several people for this roleplay!:
Crazied Creator (also created the forum's background), Apollo77 for their help. The entire PRV staff team, and all of the Beta Testers who participated. The great guys on the support board who provided the plugins, Serebii.net, Bulbapedia, our forum hosts Proboards, Veekun.com and Smogon University for their excellent features. And of course, Nintendo and Gamefreak for Pokemon. We wouldn't be here without them! Thanks to you all!
Disclaimer: Pokemon © 1995-2013 Pokemon company/Nintendo/GAMEFREAK/Creatures,Inc. All Pokemon characters and the Pokemon logo TM Nintendo/GAMEFREAK. Pokemon Rainbow Version/pokemonrainbow.boards.net is in no way associated with, endorsed by, or otherwise affiliated with Nintendo or its licencees.
The forum's user bar and mini banner, credited to myself with the exception of the Ho-oh sprite, used from pokemonelite2000.com, who in turn pulled them from the Nintendo/GAMEFREAK game, Pokemon Black Version TM, and Pokemon White Version TM. The forum's background image credited to Crazy Creator. Any art posted by members is entirely responsible for it themselves, and should know that we cannot do anything to prevent others from stealing it off of the internet. Please post images at your caution.